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                                 |          |
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                              ___|..........|___
                             |__________________|

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|                                                                               |
|  for the past year i've been developing a game engine in c++ and directX.     |
|  it is built completely from the ground up, using my own libraries:           |  
|   - multi-heap memory system with aligned allocations & cross-heap tracking   |
|   - tree structured object system                                             |
|   - simd optimized math library                                               |
|   - file library wrapper                                                      |
|                                                                               |
|  the engine supports fonts, sprites, multiple lights and cameras, textures &  |
|  shaders, and both rigid and skinned animations.                              |
|                                                                               |
|  it is optimized for data parallelization in the gpu, with computationally    |
|  expensive tasks being offloaded to the gpu along with shader computation.    |
|                                                                               |
|  it is completely data-driven, utilizing a custom offline converter that      |
|  marshals data to the engine using google protocol buffers.                   |
|                                                                               |
|  next up is to create a user interface for it :)                              |
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