jessa gillespie

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graphics engine | C++ / DirectX11

A data-driven, real-time graphics engine with a focus on performance, extensibility, and low-level systems programming.

math library | C++ / SSE4.1 SIMD / SYCL

A linear algebra, geometry, and trigonometry library for graphics programming, targeting scalar, SIMD, and SYCL backends.

asset converter | C++ / Protocol Buffers

An CLI tool to serialize 3D assets, textures, sprites, and fonts using protocol buffers.

space invaders | C# / .NET

A clone of the 1978 arcade game, built using real-time architecture and design patterns.

dungeon sim | C# / .NET

A TTRPG-style simulator with original rules, create a party, explore the world, enter dungeons, and engage in a variety of encounters.

mere human studio

The creative and technical studio of jessa gillespie.

stephanie dinkins studio

Work done in collaboration with Stephanie Dinkins Studio.

github

Source code and repositories for engines, games, tools, and experiments!