A data-driven, real-time graphics engine with a focus on performance, extensibility, and low-level systems programming.
A linear algebra, geometry, and trigonometry library for graphics programming, targeting scalar, SIMD, and SYCL backends.
An CLI tool to serialize 3D assets, textures, sprites, and fonts using protocol buffers.
A clone of the 1978 arcade game, built using real-time architecture and design patterns.
A TTRPG-style simulator with original rules, create a party, explore the world, enter dungeons, and engage in a variety of encounters.
The creative and technical studio of jessa gillespie.
Work done in collaboration with Stephanie Dinkins Studio.
Source code and repositories for engines, games, tools, and experiments!