space invaders | C# / .NET

I cloned the 1978 arcade game, Space Invaders!

The project was built in C#, utilizing the AZUL namespace, which was developed by Ed Keenan opens in a new tab, my graduate advisor.

The cloned game was built with an emphasis on real-time software architecture, using 15 different design patterns such as Observer, Strategy, and Visitor. It is object-oriented, orthogonal and data-driven.

It is published on itch.io opens in a new tab.

And here is a link to the github repo opens in a new tab.