real-time graphics engine!
☆ a comprehensive real-time graphics engine built with C++ and DirectX11, featuring a modular architecture with custom libraries.
the engine supports skinned and rigid body animations, sprites, fonts, camera systems, and GPU-accelerated lighting.
my custom libraries & tools!
- a SIMD-optimized math library focused on linear algebra and geometry
- a multi-heap memory management library with aligned allocations & cross-heap tracking
- a resource management library for reducing memory fragmentation and improving performance
- an offline asset conversion tool that utilizes protocol buffer serialization for efficient asset loading
here is a link to the github repo.