jessa gillespie

real-time graphics engine!
a comprehensive real-time graphics engine built with C++ and DirectX11, featuring a modular architecture with custom libraries. the engine supports skinned and rigid body animations, sprites, fonts, camera systems, and GPU-accelerated lighting.
my libraries:
  • SIMD-optimized math library (Vectors, Matrices, and Quaternions)
  • multi-heap memory management with aligned allocations & cross-heap tracking
  • parent-child-sibling tree structure for scene management
  • file I/O and resource management
  • offline asset conversion tool that utilizes protocol buffer serialization for efficient asset loading
here is a link to the github repo.