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|| game engine! ||
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|| for the while i've been developing a game engine in c++ and directX 11. ||
|| it is built completely from the ground up, using my own libraries: ||
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|| - multi-heap memory system with aligned allocations & cross-heap ||
|| tracking ||
|| - tree structured object system ||
|| - simd optimized math library ||
|| - file library wrapper ||
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|| the engine supports fonts, sprites, multiple lights and cameras, ||
|| textures & shaders, and both rigid and skinned animations. || ||
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|| here is a link to the github repo. ||
|| and here is a demo of the engine on youtube. ||
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