jessa gillespie
real-time graphics engine!
a comprehensive real-time graphics engine built with C++ and DirectX11, featuring a modular architecture with custom libraries.
the engine supports skinned and rigid body animations, sprites, fonts, camera systems, and GPU-accelerated lighting.
my libraries:
- SIMD-optimized math library (Vectors, Matrices, and Quaternions)
- multi-heap memory management with aligned allocations & cross-heap tracking
- parent-child-sibling tree structure for scene management
- file I/O and resource management
- offline asset conversion tool that utilizes protocol buffer serialization for efficient asset loading
here is a link to the github repo.