jessa gillespie

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        ||   game engine!                                                              ||
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        ||   for the while i've been developing a game engine in c++ and directX 11.   ||
        ||   it is built completely from the ground up, using my own libraries:        ||
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        ||    - multi-heap memory system with aligned allocations & cross-heap         ||
        ||      tracking                                                               ||
        ||    - tree structured object system                                          ||
        ||    - simd optimized math library                                            ||
        ||    - file library wrapper                                                   ||
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        ||   the engine supports fonts, sprites, multiple lights and cameras,          ||
        ||   textures & shaders, and both rigid and skinned animations.                ||                                                                          ||
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        ||   here is a link to the github repo.                                        ||
        ||   and here is a demo of the engine on youtube.                              ||
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