space invaders | C# / .NET
I cloned the 1978 arcade game, Space Invaders!
The project was built in C#, utilizing the AZUL namespace, which was developed by
Ed Keenan,
my graduate advisor.
The cloned game was built with an emphasis on real-time software architecture, using 15 different design patterns such as Observer, Strategy, and Visitor. It is object-oriented, orthogonal and data-driven.
The cloned game was built with an emphasis on real-time software architecture, using 15 different design patterns such as Observer, Strategy, and Visitor. It is object-oriented, orthogonal and data-driven.
It is published on itch.io here.
And here is a link to the github repo.