jessa gillespie

space invaders clone!
i cloned the game space invaders! it is still in progress, but playable.
the project was built using C# in the AZUL framework, which was developed by ed keenan, my graduate advisor. the cloned game was built with an emphasis on real-time software architecture, using 15 different design patterns such as observer, strategy, and visitor. it is object-oriented, orthogonal and data-driven.
here is a link to the github repo.